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Writer's pictureDan Woodward

Illustration 1, Exercise 4.7 - Character Development

Updated: Sep 11, 2019

The objective of this exercise is to take some first steps into character design and development. This is something that has always intrigued me and inspired me since well before I decided to do this degree, but I have never felt it was something I was going to be good at.


The first step in the exercise was to assemble a reference set of different characters. I saw this as a good opportunity to build up a reference set that I could use for a long time into the future, and keep on adding to. So I made a big list of different jobs and characters and then created a section in my Pinterest board for each. That way every time I think of a new stereotype I can add it to the board. Click on the link below to see how I have organised them.

Once I had the list, the next step was to pick a character to design. At work a colleague of mine has been putting together ideas for a business parable in the form of a children's book. Different dysfunctional stereotypes would be featured as characters in the book, but turned into squirrels. So I challenged myself to try and create one of these characters - The Chief Financial Squirrel.


I was a little overwhelmed with how to go about the process of character development. I bought a really useful book in character design[1] that helped me a lot. It gave me some stepping stones that I could follow:

  1. Idea

  2. Research

  3. Thumbnails

  4. Basic Shapes

  5. Adding Detail

  6. Expressions and Poses

  7. Values and Colour

  8. Final Design

Using this as a guide to my efforts I set to work in my sketchbook:

From the thumbnails I tried to refine the character, looking to keep a recognisable silhouette. I got to a reasonable place, but I was still not happy - I wanted to refine the line of action so I decided to move to the iPad so I could refine the gesture until I was happy.


From there I proceeded, as instructed by the exercise, to show the rear and side of the character. I tried to capture different poses for each, but this didn't really allow me a good opportunity to explore expressions, so I made sure to do some facial close-ups too. I copied the first pose and explored some different colour schemes before deciding on a final combination for the main illustrations.


To say that I struggled with this exercise up to this point would be a massive understatement. I was really struggling with getting a quality to the rendering that I was happy with. This seems to be, at its root, the same problem I faced in the last exercise. Once I realised this, I reminded myself that the main point of the exercises is not to get a perfect render, it is to do my best and experience (and learn from) the process and activity. The more I can do this, the better it will be.


So I moved on to the second character. I used my art prompt book[2] to give me inspiration that I could guarantee would be different. I had also been watching The Last Kingdom whilst working through this exercise, so I was also inspired by vikings.

Again, to be able to refine and build upon the gesture and pose I moved to my iPad.


I felt a lot freer creating the sketches for this second character, and I am really happy with the poses and proportions. Using the shapes in the skeleton really helped me, and I think I will take forward structuring my work in a more procedural way in the future until it's become second nature. Once I got the rendering stage I struggled again, but instead decided to move forward so it was good enough.


I didn't take either image to step 8, the final image because of my lack of faith in my rendering skills. But I think I am ok with that. I realised when writing this that the best way for me to learn the rendering techniques is to find examples of things I like, and then copy it - work out how I make those effects. I have been afraid to copy so far, it felt like cheating. But I think it will be a productive way to learn.

 

References

1. Creating Stylized Characters. (2018). Worcester (England): 3dtotal Publishing.

2. McNee, T. (2016). Art Prompts. 10th ed. London: Portico.

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